European Union

Recommended for students who have completed the first part of the Basics of game development course or who know Scratch at an intermediate level.

The second part of the course will take us to the world of advanced 2D games. Thanks to the Tynker environment, students will learn how to create multi-stage platformers games, and in the second part of the course we are going to use Scratch to create advanced games such as Pokemon Go.

  • 14 lessons - each lesson: 2x45 minutes (once a week)

  • 2 x 45 min (every lesson)

  • Maximum number of students (10)

4 monthly payments £80.00


one time payment (£40) £440.00

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The programming basics are implemented in the Scratch language. It is an educational language, created as a tool to teach children the basics of coding. It enables easy creation of interactive stories, animations or games. Coding is done in a visual way - elements of the language are in the shape of puzzles, which arranged in a proper way create a working program or game. Additionally, during the course we also learn how to modify the Minecraft Education game using the MakeCode environment. During the first part of the course, we learn how to use block objects. In the second part, other languages ​​and platforms are introduced, such as: KODU (creating 3D games). After completing the course, each participant receives a certificate confirming participation. IT IS REQUIRED TO KNOW HOW TO READ, WRITE AND COUNT UP TO 20.

Plan of the course

Our first lesson will be mostly about getting to know the Tynker programming environment. We’ll show similarities to Scratch and some new features that aren’t available in it. We’ll develop a project in which we’ll review our knowledge from the previous semester.
In this lesson, we’ll create an extensive game which will use built-in Tynker functionalities used to create games with a camera looking from above. The will include two levels. In the first part of this lesson, we’ll create the first level and program our game characters.
In this lesson, we’ll continue the previous one. We’ll develop the second level of the game in which we’ll design traps, obstacles, a final battle with a boss, and modify our map.
In this lesson, we’ll create a classic platformer in the Tynker environment. We’ll add mechanics and items typical for this type of game and create the first level of our game.
In this lesson we’ll continue our project from the previous one. We’ll finish creating the map of the first level and add a portal to the next one where we’ll fight the final boss.
Mozart? Bach? Beethoven? Maybe just a Giant? Test yourself as a musician and composer. Classical music too serious for you? You can create your own composition.
In which year was Minecraft created? What is the name of the fire starter from the Kanto region in Pokemon? What type of weapon is the rarest in Fortnite? Answer these and other questions today in our great gaming game show
Turn into a DJ and musician at the same time. Create music using everyday items. We can make happen together with the giant what usually seems impossible. To work!
Catch them all! Pikachu and starters from the first generation of Pokemon - Kanto are now available for catching in Scratch. Check your accuracy and throwing power, but be careful. Not every Pokemon wants to stay in the Pokeball forever. Pika Pika Pikachuuuuu.
Once again, we have to deal with the power of Pokemon. Remember that an accurately thrown Pokeball has a greater chance of catching a Pokemon. Which one is your favourite? Pikachu? Charmander? Squirtle? Or maybe Bulbasaur? Try to catch one of them.
We did it. Another adventure is behind us. I hope that you liked it. But wait, it's not over yet. Adventures with Programming are waiting for you. Join us today and try your hand at new places. In a week, a special surprise awaits you - a new world that, together, we will help you create. Do you know Minecraft? If so, you will certainly be fine.
Wow! In cooperation with the Giant, we managed to open a portal to Minecraft. Step in with us and you'll learn how to program Steve to become the Lord of the World...
The goal of the lesson will be to create an arcade game for two players. Students will use the pen extension to prepare the game.
The class is a continuation of the previous lesson. During the class, participants will focus on creating new power-ups and hindrances for the opponent.
The aim of the lesson is to create a game involving taking care of your virtual pet - like in the Tamagotchi game, popular in the 1990s and 1900s. In the game, we take care of our character by feeding it, playing with it, etc. The player takes care of the basic needs of the Tamagotchi and cleans its surroundings.
The classes are a continuation of the previous lesson.